12/27/2022 0 Comments Grezzo 2 ost![]() ![]() As he noted, a few missteps were cleaned up, but generally speaking they used the original tracks as they were in 1998. It appears Koji Kondo was worried about how the music interacted with the game, since a lot of fine tuning went into the original release. That’s just one area where, again, the tempo had a huge role in how the game felt when being played.” For instance, the transition between music and sound effects.Īs you know, a lot of times music is about not just what’s playing, but when it’s not playing, and how that silence impacts the time when there is sound. ![]() I just asked that they stayed true to that. We didn’t want to lose the way that worked in the original game. All I asked was that they paid a lot of attention to how the music interacted with the game, and that the tempo had the same balance. I was worried that when they were doing the 3DS version, with the increased processing power, that the game might play a bit differently, and we didn’t want the music to be sped up even slightly, or slowed down even slightly, based on the technology they were using. But the way the gameplay and the music were tied together through tempo was something we really took a lot of time adjusting and making just right in the original. We did have them go through and make sure we took out miscellaneous impurities in the sound. ![]() Kondo: As far as cleaning up the quality of the sound itself, of course that’s something we wanted to do. Why did you think that was important? Why not remaster the music, similar to the way a game company would remaster graphics? “ IGN: Thanks for playing! For my last question, I read in an interview that for Ocarina of Time 3D, you had requested for the development team to stay faithful to the original N64 sound. ![]()
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